-
Absolute honest: feeling and objective.
Making it real.
-
Abstract situation, behavior
not conventional.
-
Act, create a stacked
deck.
-
Act extrovert on, the other is boring. Be the
center of attention.
-
Act III resolve what everything the audience
should know. Look for the selfish
motive. What is the drama in scene? How to plan the scene
from what is happening. Find the conflict.
Every scene look for two guys in
a ring.
-
Act one; must have some place to go.
-
Acting brain
to brain has to penetrate.
-
Actor thinks of causes.
Director thinks of results.
-
Actor knows in planning; approach as mischief
to audience.
-
Actors can't make pictures. You have to be
involved in scene. Don't watch yourself
doing the scene. In part you have to be involved, you can't be in two
places at once with scene and audience.
-
Actors tried to make every scene
the big one, actors act to be liked by audience. Director has to
watch this. Director has to keep things in proportion. Strongman
effect. What story am I telling? Director; it has to be believable
to the audience.
-
Actors want to sit down, try not to sit down.
Don't do conventional stage things, just standing, just sitting. Not
enough difficulty.
-
Actors contribute to the scene.
-
Actual life is broken up.
-
Advance the
story.
-
After take, after take, go back to what
caused it, go back to roots of it, emotion
and objective, variations will come out, don't try to copy
it.
-
Alarm the audience.
-
All acting is part of story
telling. Must make your points.
-
All good acting look like; never rehearsed at
all. Accidental, wonderful things will come out of it. When posing,
say: stop posing to yourself.
-
All of it is revelation.
Think of your objective.
-
Always change image
for audience.
-
Always look for a new facet, in two people
plays, it is difficult to do. You just can't add another person to
liven up a play.
-
Always mislead the audience.
-
Always the unsolved question.
-
Always want the audience on your side. How do
you want it to effect audience?
-
Ambition?, betrayal?, friendship?, greed?,
love?, madness?, prejudice?
-
Antagonists: audience is against them.
-
Antidotes of life to apply to scenes.
-
Anything not the norm away from convention.
-
Anyway you can get displayed, reasonable. A conversation
is not a scene. Content
and moment.
-
Approach acting with passion.
-
Aren't allowed to become inarticulate.
-
Arrived - (play it) get rid of all the labor
and enjoy it.
-
As a director when you watch a
scene,
does it do what the story requires?
-
As an actor don't tell these of the character
every moment.
-
As an actor you must reveal everything about
the character.
-
As an actor you must "accept the
world
of illusion". Entering a dream,
you must stay in the dream.
-
Ask yourself, what would be a good objective
for her/him.
-
Attempt at proper speech
-
Attitude
90%.
-
Attitude of two men to each other.
-
Attitude without an emotion will never work.
You must vibrate inside.
-
Audience has to be very sorry for him, this
is pathos, this is sad. In places it is funny, but it is drama.
-
Audience is interested in behavior, not words
or information.
-
Audience moved to tears, actors can't cry.
Eve played victim trap. Emanuel played sympathy trap.
-
Watch out for traps (don't give a
conventional Nazi).
-
Audience must be guided.
-
Audience must be trained.
-
Audience reacts to individuals.
-
Audience should say, "get out of there.
Villain don't play a villain.
-
Audience wants a hero. Not a down person.
Cannot depress the audience. Audience doesn't want to be dragged
with the character's depression.
-
Audience wants suffering, they want to watch
you suffer.
-
Author give the words, as an artist you can
do things, invent all that happens. Don't do words literally.
-
Make words visual.
-
Avoid everything idealistic for objective.
-
Avoid the ordinary. How to do it?
-
Avoid: compassion and pity as an emotion.
-
Awareness
of other actor.
-
Bad guys fight dirty. what is the story I'm
telling?
-
Basically wrong.
-
Be able to state a statement, your influence
to go a certain way.
-
Be aware of key lines, get it out.
-
Be careful not to know what the character
doesn't know.
-
Be involved in scene,
don't be two actors trying to out act each other.
-
Be true to the style of the play. When in
doubt, do nothing just think and feel.
-
Beginning,
middle and end, must have form.
-
Behavior.
-
Being good, avoid sentimentality.
-
Being off balance.
-
Better to fail on the creditability.
-
Beware of material that is not a dramatic
scene.
-
Beware of parentheses () in action directions
in scene.
-
Beware : don't feel sorry for yourself.
Playing effect can't do on audience. Devise away to get the audience
to react a (audience cry, audience pity).
-
Big feeling, can't be a little happening, who
cares.
-
Big moments come he makes fun of it (everyone
else is a basket case, not him).
-
Biggest problem; actors not projecting out to
audience.
-
Body language
- do it once, audience won't stand repetition.
-
Body language.
-
Body language; (he grabs her, he is
drowning). It has to be in every moment.
-
Body remembers, does it again and again.
-
Body remembers, don't get ready to do
anything, your body will do it.
-
Both were crazy; wrong.
-
Brain and feelings, don't just do shtick.
-
Brain is limited, your impulse
is unlimited.
-
Brains don't make actors, feelings make
actors.
-
Brains out weighs your gentiles what you lead
with.
-
Break all the rules. Total opposites.
-
Break it in each step.
-
Bring back the scene
with sensitivity.
-
Build emotion big enough to act with. State
of breathing hard.
-
Build up an emotion, heart rate up, no
tension. Teach yourself to say, "down boy" with tension.
Press toe in left shoe to get rid of all tension.
-
Building on the problem.
-
Bull shit: poetry posing.
-
But emotion must be high all the time, never
lets up.
-
Caginess of people. Two contestants.
-
Can't act the size you live. Real is very
dull. Heightened reality, condensed in what is meaningful.
-
Can't be norm, must be abstract.
-
Can't draw other peoples eyes to them. Just
don't do things, have a reason, make that place where change is,
find out what she does, don't know what she does. Don't go for big
drama it will look like acting. Make it look like life, not theater.
Documentary different look. Don't make it on the line.
-
Dramatic scene can be done without words.
-
During a scene, an actor is in a state of mischief. A prank on the
audience.
-
Can't look like conventional theater.
-
Can't miss the values.
-
Can't play the princess of Den.
-
Can't predict the next thing to happen.
-
Can't pretend nothing; if you have to eat,
then eat.
-
Cannot act with brain.
-
Cannot be just charming (tall).
-
Cannot command a stage in high voice.
-
Casting.
-
Caution: didn't make the point:
have a moment to size up situation, physicalize it.
-
Caution: Exposition.
Make it human or audience gets bored.
-
Center
of character (for him his groan; his in shoulders. How he
carries himself. No brains).
-
Center of emotion: stomach or head. Read
straight. What it feels like to be with other actor. Don't evaluate
each line. Way to find staging; don't do visual pictures.
-
Certain things missing.
-
Change of central character must grow, it's
all about struggle.
-
Change rhythm.
-
Change and surprise, great enemy is monotony.
Keep inventing.
-
Don't change your manner because of words.
Don't do it unless new information or event. Why do actors do
things, fear using body, emotions fear; actors keep sitting down.
-
Channel your instincts. make the right
decisions. Examine the story. The structure (wait for entire movie
to see him punished).
-
Character doesn't know it is sad.
-
Character is a fool.
-
Character play uncertainty.
-
Character thinks he's winning. Get bigger
when he fails.
-
Characteristics make you interesting.
-
Cheers: farce. Ted: give him girls drunk and
he still wants commitment. Ted reluctant virgin. Basic situation,
basic joke: strange bedfellows (that idea pursued idea). How to deal
with joke; just exposition to exposition.
-
Choice something theatrical.
-
Choice the emotion that fits.
-
Chose the emotion that best suits the
scene.
-
Choice
emotion
that fits scene, if it fits or not.
-
Clash of wills. Show business.
-
Classical: simplified. Just ordinary... full
of fussy detail.
-
Clear to audience.
-
Cleverness won't work.
-
Club manager your mask
is (he is the nicest person, he smiles a lot) that's the attitude.
-
Combat of creation.
-
Come from emotion.
-
Come from some place.
-
Comic suffering is different from tragic
suffering.
-
Completely convinced you are the character.
The actor: you have to buy the story. You are convinced you are the
"sheriff", etc. Complete sense
memory. Acting is like self-hypnotism.
-
Concept of scene
was wrong.
-
Condition
reflex. Teach your body.
-
Consider what was lacking.
-
Conspire for the conclusion.
-
Constant foreplay.
-
Constant surprises, disorder.
-
Contest
between the two characters.
-
Contest. Biggest moment of the scene.
-
Continuing the relationship.
-
Conversation
is not a scene, no matter how
witty; a confrontation is a
scene.
-
Conversation is not a scene. What is the
excitement underneath (normal meeting with a woman on the make).
-
Conversation minimal speech.
-
Converter of human beings.
-
Convince yourself you are in a room, no
audience.
-
Copping.
-
Costume plays; must have excellent posture.
-
Create an atmosphere.
-
Create suspense (will they get killed, no
they don't, etc.)
-
Create the center of attention: concentrate
on mark.
-
Create what's in the silence.
-
Creditability.
-
Dance of fear, take on the rhythm, changes of
rhythm, keep audience on edge.
-
Deal character to transparent.
-
Deal how you come across as actor, know that.
-
Deal with audience and camera.
-
Deal with each other.
-
Deal with other people, don't do singles.
-
Dealing with suspense.
-
Decided when to get serious.
-
Depend on situation
and character, just don't run around.
-
Develop it into the right key.
-
Develops early in life to defend himself.
Another way to change behavior. Ego sense of self.
-
Dialogue is
minor.
-
Dialogue on both sides of the page.
-
Dialogue.
-
Didn't have reality of soldiers.
-
Didn't know what style it was.
-
Dim mind, two emotions: insane.
-
Director has to make scene seem actual, rather than theatrical.
-
Discipline: not to think; how am I doing?
You'll forget. Concentrate on objective.
-
Do a thing once, then progress.
-
Do everything opposite of milking it. Writing
makes it trail. Be nice acting, wear the mask so people can't read
you. Overcome the difficulty.
-
Do everything to make it difficult.
-
Do it all on impulse.
-
Do it with great seriousness. Destruction of
actors.
-
Do less, camera blows it up. Simple.
-
Do not go plot.
-
Don't play dullest thing in
scene. We don't
admire depression.
-
Don't repeat
something, go back to cause of it (the emotion
and the objective)
when redoing a scene, then hoping your talent
will even make it better
-
Do nothing if you have to do everything.
-
Do the things that are the unspoken word.
-
Do the unexpected, find attention.
-
Do the words fit the action?
-
Do this but don't use authors words.
-
Do your homework.
-
Does it conform to what we are trying to do.
-
Doesn't care about what the movie did, or
justify it by the movie. All movies do it wrong somewhere.
-
Doesn't have to look real,
but seem real.
-
Doesn't look accidental.
-
Doesn't smell of reality: scene.
-
Doing it for how will they react.
-
Don teaches not to flounder around, but look
at the resources of principles.
They never change, it's not, "I have a great idea".
-
Don teaches principles.
-
Don't act careful. Act like children. Game
play.
-
Don't act each line, find lines to throw
away.
-
Don't act in a vacuum, react. Use each object
for its meaning. Audience is barely listening, they are watching.
-
Don't be clever don't become performer in
Boldville.
-
Don't be helper's people, won't do things for
you.
-
Don't be in a rush.
-
Don't be off balanced as actor, exercise,
sense of self: I am a star, say I am brilliant, have a larger ego.
When you act, your territory has to be bigger. Fill the enormous
space.
-
Don't be predictable, no contest.
-
Don't be static or repetition.
-
Don't be studied. When in doubt do nothing.
Let the audience know how to frame moments.
-
Don't be subtle.
-
Don't be to physical.
-
Don't be to successful, you must fail as
character.
-
Don't become a "prop
actor".
-
Don't bore each other, you bore the audience.
-
Don't bring in your own.
-
Don't comment on character.
-
Don't create movement for moment.
-
Don't depend on dialogue, behavior is the story.
-
Don't do a emotional striptease.
-
Don't do a god-damn thing, be cool.
-
Don't do clich�s.
-
Don't do hand acting.
-
Don't do it all at once.
-
Don't do singles, it must be brain to brain.
-
Don't do things logical, it is uninteresting.
-
Don't do things under insecurity,
audience is not interested in actor.
-
Don't do unnecessary things, don't fuss.
-
Don't do vanity stuff.
-
Don't do what comes easy to you: some people
argue well and some cry well, etc.
-
Don't do word, cue, word, cue. It won't look
real.
-
Don't fall in love with the little things.
Have the whole thing, then go detail by detail.
-
Don't find what is nice to play: find the motive
of the character.
-
Don't get cute, take out the improvements.
-
Don't get into dialogue.
-
Don't get involved in busy movement.
Business, frame it.
-
Don't get off on wrong assumptions.
-
Don't give us the monster, give us the foot.
-
Don't go down the middle of bowling alley,
everybody does. Go out side the nine dots. Find what you can do for
objective with other person. Where ever you can, not always,
sometimes with other things.
-
Don't go from one known to another known.
-
Don't have a picture of it, just
do it.
-
Don't' have comfortable choices.
-
Don't have meaningless. Not to hurry.
-
Don't have the naked argument.
-
Don't have two great actors acting.
-
Don't hurry as actors. Secret of drama is
difficulty. Finding it is drama. Has a fascinating quality.
-
Don't just "us" performing.
-
Don't just do things, they have to relate to
the character.
-
Don't just give plot and dialogue (she is
stronger than he is).
-
Don't just jump into conversation.
-
Don't just play dialogue.
-
Don't lean towards each other, use mind and
will.
-
Don't let audience get to you. Keep values,
doing it for the one who knows, always look for sentimentality. Look
for values for person.
-
Don't let the audience anticipate what's
going to happen.
-
Don't let the words influence you how you say
them.
-
Don't look for ultimate truth; colorless,
whisper actor.
-
Don't lose character in shtick.
-
Don't lose process of thought not line to
line or thinking and feeling, not necessarily question to
question for being funny. Even play human qualities. Terribly real.
Go for funny or sentimental. Play for the reality o it, part that
moves audience. Play.
-
Don't make a picture, characters don't know
what to do.
-
Don't make it easy, audience won't watch.
Ways to make it fascinating.
-
Don't make pictures, don't be the
cinematographer, don't worry what it looks like if you fall, etc.
-
Don't make bad choices.
If the choices are wrong, scene won't work.
-
Don't make repetitious moves, never repeat
yourself.
-
Don't make wrong assumptions.
-
Don't play as rehearsal, (he doesn't know
this place of hers). The awareness isn't there. Make a series of
discoveries.
-
Don't play dullest thing in scene.
-
Don't play even keyed. Don't be over
decorative.
-
Don't play last scene.
-
Don't play mystery; mysteriously.
-
Don't play the end at beginning.
-
Don't play the end in beginning or middle.
-
Don't play the result, go at it indirectly.
-
Don't play the result: Playing what you want
the audience to do; cry, etc.
-
Don't play words behavior words. Keep
audience off balance don't let them know what is coming next.
-
Always find the unexpected. Resemble reality
it has to be conspired reality; planned reality is not organized:
ragged edge, it is not smooth. Actors have to throw in difficulties.
That is the human dilemma.
-
Do everything organized. Life: nothing
organized.
-
Don't repeat something, go back to cause
of it, when redoing a scene. Hoping your talent will even make it
better.
-
Don't repeat yourself.
-
Don't reveal all at once.
-
Don't rob audience. Open the mask slowly,
don't play stone face. Audience must know what is going on.
-
Don't rob the audience.
-
Don't rush it just because there are few
lines. It's about behavior, explore the moments. Physcialize each
transition, each moment explored.
-
Don't show everything so the audience doesn't
see it all.
-
Don't take the "if" out of it.
-
Don't take the dialogue literally.
-
Don't tell us the end of story.
-
Don't think business.
-
Don't think funny.
-
Don't think of it as radio.
-
Don't think the words.
-
Don't think up clever things.
-
Don't think.
-
Don't try to save scene. The plan didn't
work.
-
Don't try to save the scene. Don't start
commanding scene loud. Acting
something that has truth, can't resort to clich�s.
-
Don't understand the scene
in the text: a critiqued scene.
-
Don't use energy you use in life. Bigger than
life style, fill stage and screen.
-
Don't use up resources, hold back. Audience
waits for more from well.
-
Don't walk into a scene
with the same energy of life. Act with a larger energy. Use
everything you can in your relationship.
-
Don't walk over the diamond field.
-
Don't walk unless there is a reason.
-
Don't waste things together, one thing at a
time.
-
Dramatic scene
can be done without words.
-
Dramatize scene.
-
Dramatizing.
-
Dream up funny things, then make it work.
-
During a scene, an actor is in a
state of mischief. A prank on the
audience.
-
Each character has a big problem. A person in
a dilemma. Take audience out of their dilemma.
-
Each choice
is important.
-
Each moment has meaning.
-
Each moment in a scene. Art of motion
picture. Motion pictures are micro now, full of detail.
-
Each moment must be played: beginning,
middle, end.
-
Each person is doing their own thing. Lets
see chaos. The world is not logical.
-
Each person wants something from the other.
-
Each scene
has its own shape, so you don't have sameness, it leads to boredom
for audience.
-
Each scene
has to be part of the whole story.
-
Each thing has to be part of the problem.
Once you find a characters difficulty, stay with it.
-
Ear is tuned to where the scene is.
-
Earn right for pauses.
-
Effect of doing nothing.
-
Effortless.
-
Element missing: (they wind-up falling in
love).
-
Elocution:
playing the words as they come along. You don't have to show how
horrible the words are, if you don't understand character, you can't
understand the play. People reveal themselves inadvertently.
-
Emotion is more important than words.
-
Emotion and objective can change with new
information or event.
-
Emotional strength of scene.
-
Emotional turmoil.
-
Emotional.
-
Entertain the audience. Key
to play.
-
Entertainers. Don't do natural,
sameness is fatal. All sameness even voice. Hold interest do
entertaining things.
-
Entertainment: keep leading the audience down
a hallway.
-
Equal gladiators.
-
Essence of scene:
(to show I'm in control and he is a follower), with emotion and
objective.
-
Essence you emanate. Look in the mirror. What
is the essence. How have people always reacted to me?
-
Even a funny conversation is not a
scene.
-
Every line is there for a reason.
-
Every moment has a beginning,
middle and end. Then dialogue will have meaning.
-
Every moment has value,
forget real.
-
Every moment is full.
-
Every moment is story telling.
-
Every moment, same precision
as comedy, each thing has meaning.
-
Every play is a war, a contest.
-
Every possible difficulties. Stay away from
not bowls or post nasal drip.
-
Every scene
has a purpose.
-
Every word spoken, articulate.
-
Everybody is dealing with their terror, actor
generate the emotion internally.
-
Everyone must devour someone to make it,
about jungle. Anywhere. Audience feel someone is losing their
livelihood.
-
Everything has to have an emotion and
objective.
-
Everything is a pistol shot. Every
scene
has a purpose. Why is scene in
picture (why at this moment does he ask her to marry her)? Humans
can not face the idea to not exist. We can't conceive this. What
people want is based on their pride.
-
Everything is stark.
-
Everything is up front, don't whisper, fill
the space, voice and energy.
-
Everything played out fully.
-
Everything to humanize it.
-
Everything you do must be meaningful,
audience is waiting for information, indicate with thought.
-
Everything you do must be significant.
-
Everything you do must have a purpose.
-
Evolved with each other, not outside of
problems.
-
Explore each moment, fill it with emotion.
-
Explore possibilities.
-
Explore scene
for all its impact.
-
Explore something, don't gloss over it. Just
don't read well, come in with explored things.
-
Explore the event. Pump up the audience. This
scene (find the letter, final
show down) no blood, must have blood. Audience wants it. Can't
approach drama lightly.
-
Explore the people.
-
Explore the scene.
-
Explore what the hell happens, don't say sit
here or there.
-
Face to face: confrontation scene.
-
Feel an objective and not too much legs.
-
Feeling in body, not an idea.
-
Feeling is the whole motive,
if you don't have it, you can't play the scene.
-
Feeling people, it can come out through the
face. There are people who feel, but it can't come through.
Translucency of face.
-
Fill each moment with content.
-
Find a way a scene
varies, change.
-
Find a way to fill the content, fill the
silences.
-
Find all possibilities.
-
Find all the dramatic stuff.
-
Find an attitude
to play (W.C. Fields; being attacked).
-
Find an attitude: find a relationship.
-
Find another attitude from new
information. Not a soap opera.
-
Find as a performer every moment can be
different and exciting.
-
Find behavior: don't wait for next cue.
-
Find out what is not spoken.
-
Find out what you're going to do.
-
Find the difficulty and extend it.
-
Find the essence of an actor, go by what the
story requires.
-
Find the mask: the mask is what you play.
Actors want to play obvious. humans are cons.
-
Find the joke
that fits the moment in scene.
-
Find the sensitivity in a scene.
-
Find things to do that connect.
-
Finding himself in unsolvable.
-
Finding style.
-
First thing wrong: for film it enlarges you,
don't yell, it isn't dramatic. Never use yelling, unless you really
have too.
-
First create a room for scene. Give yourself
playing area. Don't limit yourself.
-
First job to keep audience interested. Make
something go on, you are hired to do something interesting.
-
First problem: not funny because both were
trying to be funny.
-
First rule: must entertain the people. Don't
be a downer. People will turn you down. Deal with life bravely.
-
Showmanship.
-
First thing is to understand people.
-
First thing: "I don't care what it looks
like.": Vanity is the first thing to go.
-
The first thing you got to find in the
scene is
the basic joke.
-
First think.
-
Foreplay.
-
Forget what you have planned when you act.
-
Form: put shape into it.
-
Fun of this play is (the audience knows where
it it going). How people are devoured. We wait to see the
punishment.
-
Furniture, atmosphere; know it, get use to
it. Walk in see the room. When act it it is like you walk into a dream,
an illusion. All exploration.
Explore each moment.
-
Gangsters of the time were sympathetic,
victims of society. They were the one's to pride themselves of doing
good.
-
Get each point
to point.
-
Get into scene immediately, you came from
somewhere, the past.
-
Get into the right key.
-
Get ready, place voice. Create images for
audience. Greek bodies figures, see how they stand. Well rounded
actor, you must have imaginary.
-
Get rid of all reverence.
-
Get rid of everything that don't have
meaning. Strip down to only the essentials. Dispense with everything
that is dispensable.
-
get the value.
-
Get up to act is like stepping off diving
board. Person going through it must have spontaneity.
-
Give audience time, take it in steps.
-
Give it meaning, be specific and make a
point.
-
Give people behavior not just conversation.
-
Give the audience something more dreary than
their lives.
-
Give the audience time to focus, do one
painting at a time.
-
Give them the emotion and inner life. Give
yourself over to the whole moment. To be real you must soak
yourself.
-
Give yourself something to hard to act.
Principle: (he wants to be free) selfish motive. Hope is the
emotion, he behaves the way we want him to behave. Objective is
something you can do something about, it's not just philosophical.
-
Go about making decisions.
-
Go for creditability, must believe their real
people with problems.
-
Go for real human relationships.
-
Go the short distances in staging.
-
Good actor; gets further into the character.
-
Good art achieves it overtime.
-
Good moves are about (on staircase are two
groups of men shooting at each other, we don't care. A nurse with a
baby carriage. Suddenly, it's all becomes personal watching baby
carriage thump down the stairs).
-
Great pathos, do everything opposite pathos.
-
Hair dresser.
-
Happen on cue. Character is in a dilemma. As
an actor you can't show fear or need for part. This is entering into
audition. Enter part with humility. Just talking, you show security.
-
Scene has to go somewhere.
-
Has to look like life. Art is not truth, a
lie to see the truth.
-
Have a better understanding of scene.
-
Honor among thieves.
-
Hope is the emotion, he behaves the way we
want him to behave.
-
Horror is there is no
horror. Ordinary look of the monster.
-
Hot tip: if other person is doing great
number of things, activity, the other actor should be still.
-
House of Entertainment.
-
How aggressive? (not too aggressive), you
need to come from somewhere.
-
How can I cope with it as character?
-
How did people behave then?
-
How far is this suppose to move the movie
character forward. Make happen.
-
How is the audience reacting at this point?
Further business will not work: start out with emotion (terror) and
objective (to not lose her) this will suggest what the actor does.
Director likes it or enhance it, that's all. Director
thinks in results.
-
How is this possible?
-
How it starts, middle and end.
-
How long things should take?
-
How must the scene
effect the audience?
-
How the scene
relate to the story. Each scene
go towards something. Where does this scene
relate? Whole story all women are witches, summon the devil. Love to
get rid of them.
-
How to act, feel how it feels. Wrong and
right.
-
How to find rhythm?
-
How to get the effect.
-
How to keep audience sitting up.
-
How to make choices for people of different
periods. People other times. European people had a wife and a
mistress, it was done a lot. Don't react like Americans.
-
How to make choices that work? How to make it
special, how to illuminate it. As an actor be a chef. Be decorative.
-
How to play a person insane. Insane: change
emotion, alternate between one and another. Pick places to change,
terror: wear a mask. Actor is an entertainer. Change to be
different, variety.
-
How to sell it? Find an unusual way. To be
step by step. Don't do that (script goes sad, you go sad, etc.)
Don't make apparent choices. Today, what's off beat, be a showman.
-
How to stand on your feet. Know what is going
on or you're lost.
-
How to talk to audience: (evil man; don't
play evil, just confiding with audience). Don't shock audience, try
to be likable guy, be one of the friends. His jokes are undressing
the girl. Bullies try to be liked. We try to make our lives better.
When you play a villain, look for the saint. Do not alienate. People
like to be liked. Don't make a comment on the character, the
audience will decide.
-
How to use yourself. This is what I am.
Minimal acting doesn't work.
-
How will the words look in 3 dimension?
Moving around, etc.
-
How you play each moment is important, not
dialogue.
-
How your instincts go with emotions.
-
Human tragedy. No begin, middle or end.
-
Human values effect audience, be able to
react to character; human experience.
-
Human will is great: you can hypnotize
yourself.
-
Humanize.
-
I'm bigger than I am, when I'm acting: touch
the walls with your act. Exercise: stand in center of room and say
I'm big. Project your personality. Naturalism by itself is not
admirable.
-
Idea; what's theatrical.
-
Ideal image of character: (like a loose
"Olive Oil", be a teenager).
-
Ideal image of herself: (she is a queen).
-
Ideal image of the character. Characters
secret self. Whole behavior will change. Who am I?
-
Ideal image of yourself.
-
If scene
is going to hold audience; not actors move, but characters move,
(the plan is she must not touch her but once). There are scenes
that demand stillness.
-
If you present reality
as reality, it doesn't entertain.
-
If you show it all, it isn't frightening.
-
If you work without emotion, it will look
like acting. Can't lie, can't do it without passion. True feelings,
true objectives. Not to be artificial, but be real.
-
Ideal image of the character (9 year old).
-
Impulse: (to get him back, to end it).
-
In a good story
the characters must change.
-
In conflict, someone has to attack.
-
In life we don't know what comes next, the
same in acting.
-
In relation to story, don't verify, don't try
and sell yourself and...
-
In story
telling: it's foreplay, lead the audience on.
-
Increasing the possibility of danger.
-
Inside the four walls. Acting is a controlled
obsession. Do not think dialogue, think intention. What you want to
accomplish. Exclusion to everything else. It's a discipline.
-
Intellectual.
-
Intention of author. What does she know? Both
must wear a mask.
-
Interesting way: opposites to the
conventional, (can't be a quarrel).
-
Interesting people.
-
Interpretation.
-
Invent things to make it happen.
-
Invent, must execute, must happen.
-
Invention on invention.
-
Is it more of struggle: emotion and objective
are opposite of each other.
-
Is that the end result? (deal with
adolescence in play).
-
It ain't over until it is over.
-
It destroys scene.
-
It has to break audience's heart. It is the
last scene.
-
It has to look accidental.
-
It is a contest. Audience wants blood,
excitement and passion.
-
It is all a matter of choices.
-
It lacks spontaneity and reality.
-
It looks like acting. Loud and soft acting.
Have two different personalities.
-
It must be a contest of wills.
-
It never stops being a scene with two actors,
each were doing their thing.
-
It was a discussion, not emotional.
-
It's a bore to watch people think. Its better
to watch them feel. 80% feelings, not intellectual.
-
It's a contest, prize fight.
-
It's a nightmare.
-
It's all foreplay, not the f***ing. Bring the
audience up to the cliff, are we going over?
-
It's all work in progress. Life is work in
progress. All work (art) is in progress.
-
It's easier to talk dialogue: let it go.
-
It's like telling a ghost story.
-
It's not all about next line.
-
It's not what you think, but what you do.
What the hell is going on?
-
It's visual. Dramatizing what the
scene
is going to be about.
-
Job of actor: to be the character.
-
Job of actors and directors to recreate a
reality, can't fake it do this then that.
-
Just feel and think, don't add phony things.
-
Just have a general idea. Ammo given to
actors: emotions and objectives. Then let them go.
-
Just not to listen, but watch.
-
Just talk, don't emotionalize every sentence.
-
Keep audience guessing.
-
Keep audience off balance, don't let them
know what is coming next. Always find the unexpected.
-
Keep audience suspended (will her or won't
he).
-
Keep audience with suspense.
-
Keep changing the tempo.
-
Keep character in difficulty as long as
possible.
-
Keep rubber band stretched.
-
Keep the audience wondering, if you come to a
conclusion, you lose the audience.
-
Know dramatic interest: lack of connection
between the two.
-
Know everything for the first time, as if
there was no rehearsal.
-
Know story. Intention of story.
-
Know the perimeter of what you can do, so you
aren't miscast. Perimeters of what you are right for. Suggest to the
audience, otherwise it's work, work and it still doesn't work.
-
Know what contest is.
-
Know when you have a star part.
-
Know where you are in the play.
-
Knowing variety,
showing color, then another.
-
Lacking emotion, just a conversation.
-
Large human experience down
through the ages. Large values hold out society together. Scene: (of
large human values). Friendship. Stop any laughing, change the whole
tone. Tell audience this requires respect. Facing the destruction of
our society.
-
Lead audience down blind hallways.
-
Lead the audience to the unknown.
-
Leading the audience to the edge. Pending
death and disaster.
-
Learn how to be an entertainer. Take hold of
stage. (she has to be passive with answer, he is aggressor) somebody
has to be energy. That is theatrical scene.
-
Learn how to do it the right way.
-
Learn how to edit yourself.
-
Learn how to exploit the moment.
-
Learn how to introduce a character in a
scene.
-
Learn it, then you don't know what is going
to happen: the lines, staging, almost like amnesia. State of
disconnected from what is rehearsed. "Between the two
trapeze". No recall, everything is unknown after rehearsal.
Urgency.
-
Learn the line precisely.
-
Learn lines (alone), cover speech, learn it
by rot, know the words. Then confront one another (plan the house).
Where is the bar, etc. draw sketch of floor plan, then go off and do
it.
-
Learn the dramatic clock:
something's are worth 20 seconds, 5 seconds, etc.
-
Leave it alone, leave your talent
alone.
-
Leave something for the
audience's imagination.
-
Lesser material. Don't over act,
try not to save the scene.
-
Let the audience find out.
-
Let's get the plan right. What is
each trying to achieve.
-
Let's see the prize fight.
-
Levels of triumph. Alfred
Hitchcock relieves the audience with laughter. Whole series of
contests. Don't be sinister, sinister, sinister, audience gets use to
it. Series of puzzles, what, when, etc. trapper and trappie.
-
Life can be, art cannot be order.
-
Life energy is not acting.
-
Life requires order. Insanity:
make changes with emotion, don't be predictive, mad is totally
unpredictable, always surprise audience.
-
Light up the room.
-
Lighting, sound and camera was
focused.
-
Lines are the noises people are making.
Mostly lies anyway. Don't take it literally. Each word doesn't have
the truth, unless the play is a language play: Shakespeare, Wilder,
etc.
-
Listen to author where scene
should be.
-
Look at act I,
II, III. How it is at that time.
-
Look at the pace.
-
Look for change, what are other
possibilities.
-
Look for interesting things of the
characters. They are protagonists. Antagonist: difficulty of the
theater.
-
Look for key words from author, ("Hey,
sport."), author raising a sign. {{Friendly}}. (boss is lying)
not what they say, but what they do. Underlying, has certain things
they must do.
-
Look for opportunities for change.
-
Look for selfish motive.
-
Look for simplification.
-
Look for the possibilities.
-
Look for the unexpected. Unique.
-
Look for variety in the phone call. Create
the other person.
-
Look for variety.
-
Loud and soft acting, doesn't work.
-
Love conquers all.
-
Machine like. By choices: How is it possible?
Doing it because it was written that way. End result must be
creditability. Bring up doubts in character, will create more
suspense. All possibilities for mystery: What does she mean, a lot
of unanswered questions.
-
Main faults: just not attainable: no limits.
-
Main thrust: (feel terrible, sorry for her,
she is a disaster with men, but goes on to be very successful in
business.)
-
Make choices that favor style.
-
Make choices.
-
Make choices; is this possible? Could the
scene
go this way. Can't just happen because of words. Must happen with
his curio. Words are foolish. Words don't do it. Forget the ()'s.
-
Make different decisions in act 1, that you
would make in act 2 or act 3. Make good choices.
-
Make it big enough to fill the space.
-
Make positive choices.
-
Make specific points.
-
Make sure there are enough notes.
-
Make the audience think.
-
Make the people creditable.
-
Make the scene look like humanity.
"Married with Children" tries not to.
-
Make the scene visual.
-
Make things specific. Audience must wonder
what is coming next.
-
Make us identify with the mad man.
-
Make-up.
-
Making a point.
-
Making choices, where the hell are you in the
story. How much the audience should know.
-
Making every moment important.
-
Making the point.
-
-
Manner: joy.
-
Many years to become an absolute.
-
Masterful.
-
Material that isn't intense, not good
material.
-
Mayhem gets larger.
-
Mean what you say; not for laughs.
-
Memorize.
-
Men like women. Women like men. Noel was very
sarcastic.
-
Message to audience. (you want to be famous,
you suffer).
-
Minimal, but enormous. Never show all, eighty
percent never one hundred percent.
-
Minimize something, makes it bigger.
-
Miscast.
-
Missing human element.
-
Missing in scene:
any sense of danger.
-
Missing in scene:
feeling.
-
Missing: the passion of being Italian.
-
Modern acting.
-
Moment by
moment.
-
Moment when not knowing where to go, wait,
let audience get into your head.
-
More about their relationship.
-
More to it than just dialogue.
-
Most difficult situation, find humor.
-
Most important character is the audience.
-
Move audience with emotion.
-
Movies are about behavior: with emotion and
out of objective.
-
Moving us.
-
Music. Environment. To know yesteryear.
-
Must achieve immediacy.
-
Must be able to photograph.
-
Must be fun to look at.
-
Must be human beings that audience sympathize
with.
-
Must be theatrical.
-
Must be unusual invent. Know where audience
attention is.
-
Must have struggle.
-
Must make physical what's important.
Otherwise audience won't know it. Any change, be precise, always be
actor when listening to director.
-
Must resemble humanity. We have never
rehearsed the scene, we don't know what will come next.
-
Must resemble life.
-
My character is trying to do, throw in
difficulties.