outside the nine dots


The game shows how conditioned we are by our up-bringing, how set we are in our thinking... how boxed in.

We are all conditioned to thinking inside of boundaries. I never said you couldn't go outside the dots. I urge you, when choosing objectives and emotions for your characters, to think outside of the nine dots.

To think outside of the nine dots.


  1. Think of inventively and go way out outside the nine dots. Anything not the norm. Away from convention.
  2. Go outside the nine dots, things that make no sense.
  3. The unusual is the objective. Pick the emotion that fits the scene. Choice the exact opposite in objectives. Scene is not conversation, it is combat.
  4. Scene is weird, go outside the nine dots and make choices off the wall.

"In the end, it can't look like acting."