1. Create an atmosphere.
  2. Furniture, atmosphere; know it, get use to it. Walk in see the room. When act it it is like you walk into a dream, an illusion. All exploration. Explore each moment.
  3. What is atmosphere of play:  a.) just before dark   b.) uptight town
  4. Fill the room with atmosphere, feelings, not ideas.
  5. Mystery: Overly apprehensive, so intense people must be where something might occur. In the face of the unknown. Place of enchantment. You have to create the alarm. Sense of danger, apprehensive, create that atmosphere. Discipline the mind.
  6. The problem is: Create an atmosphere of great fear.
  7. What is the atmosphere I have to create here?

"In the end, it can't look like acting."